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Global Scans · Virtual Reality · Weekly Summary


  • [New] The two-year Resilience programme, set up with £4.5 million ($6 million) in government funding last year, uses new tools such as virtual reality and mixed reality to train medicine makers in skills which would be impractical, disruptive, and expensive to gain in the real world. Pharmaphorum
  • [New] Apple Inc. (AAPL) and Meta Platforms, Inc. will leverage 6G for immersive AR/VR experiences. FinancialContent
  • [New] Though gaming remains a central pillar, VR is finally diversifying into a multi-purpose platform that will solve many human challenges by 2025. Medium
  • [New] India alone is expected to generate US$ 917.5 million in AR/VR revenues in 2025, with penetration climbing past 50% by 2029. APN News
  • [New] Meta is reportedly developing an ultralight VR headset for launch by the end of 2026, so maybe we will see that come to fruition at the next Meta Connect event. TechCrunch
  • The convergence of VR, AR, and AI will lead to seamless, personalized digital interactions, with lightweight wearable devices potentially replacing smartphones as primary interfaces by the end of the decade. The Chronicle-Journal
  • A combined 87% expect at least 20% of consumers to use VR/AR for transactions within a few decades. SQ Magazine
  • Virtual reality integration might sound futuristic, but Meta's investment in VR technology suggests WhatsApp Web could support immersive meeting spaces by 2025. Stanislav Kondrashov
  • In the year 2025, both VR and AR will be able to gain more traction. Yogonet
  • In 2025, we can expect to see a rise in augmented and virtual reality technologies that are more immersive and user-friendly. HotBot
  • Elon Musk's xAI has launched Grok Imagine 0.9, an AI capable of generating text, images, videos, and even virtual reality experiences. EIMT
  • Integrating AI, blockchain, AR/VR, and advanced analytics will define the next-gen fantasy sports apps in 2025, ensuring scalability, engagement, and profitability. Kuchoriya Techsoft
  • In the Asia Pacific region, India is expected to lead with AR/VR in healthcare at a CAGR of 26.1% by 2027. KOMPANIONS
  • XR industry trends 2025 will see the expansion of XR technology beyond the typical large VR headsets and AR glasses. Roundtable Learning
  • From gaming to retail shopping experiences, AR/VR will be a new standard feature in the next wave of iOS app development trends from 2025 to 2030. Seven Square Technologies
  • AR and VR technologies could contribute $1.5 trillion to the global economy by 2030, with marketing and customer engagement being among the largest areas of application. Yahoo Finance
  • Data from Statista shows that AR and VR user penetration will surpass 1.2 billion globally by 2026, indicating substantial appetite beyond niche markets. Vasile Crudu
  • Virtual Reality Growth: VR-based training is forecasted to grow 900% by 2027. CertifyMe
  • AI-driven personalization, VR immersion, and blockchain technology will become standard across platforms by 2030. Tech Digest
  • By 2025, the high-speed, low-latency capabilities of 5G will allow for more complex AR and VR applications, enabling seamless multiplayer gaming, remote collaboration, and large-scale AR events. Euphoria XR

Last updated: 27 October 2025



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