[New] In the Asia Pacific region, India is expected to lead with AR/VR in healthcare at a CAGR of 26.1% by 2027.
KOMPANIONS
[New] XR industry trends 2025 will see the expansion of XR technology beyond the typical large VR headsets and AR glasses.
Roundtable Learning
[New] From gaming to retail shopping experiences, AR/VR will be a new standard feature in the next wave of iOS app development trends from 2025 to 2030.
Seven Square Technologies
AR and VR technologies could contribute $1.5 trillion to the global economy by 2030, with marketing and customer engagement being among the largest areas of application.
Yahoo Finance
Data from Statista shows that AR and VR user penetration will surpass 1.2 billion globally by 2026, indicating substantial appetite beyond niche markets.
Vasile Crudu
Virtual Reality Growth: VR-based training is forecasted to grow 900% by 2027.
CertifyMe
AI-driven personalization, VR immersion, and blockchain technology will become standard across platforms by 2030.
Tech Digest
By 2025, the high-speed, low-latency capabilities of 5G will allow for more complex AR and VR applications, enabling seamless multiplayer gaming, remote collaboration, and large-scale AR events.
Euphoria XR
Artificial Intelligence will be pivotal in improving AR and VR technologies by 2025.
Euphoria XR
The VR industry is projected to grow from £10.2 billion in 2022 to £38 billion by 2026, representing a compound annual growth rate of 30.5%.
Floodlight New Marketing
By 2025, AR and VR headsets will become lighter, more comfortable, and offer higher-resolution displays.
Euphoria XR
In the next few years, VR and AR tools will enable a level of interaction much nearer to face-to-face, to collaborate on tasks and problem-solving.
JumpGrowth
By 2025, classrooms will be equipped with AR and VR tools that allow students to explore topics in ways that are impossible with traditional textbooks.
Euphoria XR
By 2030, 40% of classrooms will incorporate AI-enhanced VR for subjects like history and science.
eduKate Tuition Centre
Virtual reality training, which has been adopted by companies like Walmart and Exxon to train workers in a variety of skills, could be deployed at scale to reach new workers and upskill them quickly.
Forbes
How Apple Vision Pro Could Redefine Live Digital Entertainment The launch of Apple Vision Pro, a high-end augmented reality and virtual reality headset that blends digital content with real-world input, marks a shift in how live digital entertainment can be experienced.
Apple Magazine
With 5G, Turkish users can anticipate dramatically higher mobile data speeds (theoretically 1 Gbps +), lower latency for applications like mobile gaming and AR/VR, and network capacity that can handle more simultaneous streaming and smart devices.
TS2 Space
Gamified learning in 2026 will include AI, VR and AR in the learning environments, setting new benchmarks in immersive learning experiences.
Tekstac
Augmented & virtual reality games are projected to record a 14.12% CAGR through 2030, the fastest among all game types.
Mordor Intelligence
Last updated: 13 October 2025
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