[New] Counterpoint Research has predicted a 14% reduction in annual sales of virtual reality headsets.
The Guardian
[New] Meta's next VR product, an ultra-compact and lightweight mixed reality headset, is currently planned for the first half of 2027, followed by Meta Quest 4, whose development has just begun and which will likely be released later.
heise online
[New] The Chinese manufacturer, currently selling the PC VR headsets Pimax Crystal Super and Pimax Crystal Light, plans to release two new wired devices in 2026: the Pimax Dream Air and Pimax Dream Air SE.
heise online
[New] VR headsets will remain the best way to play VR games until the Quest 4 rolls around and potentially changes that paradigm, but until then, two options will be the best choice for VR gamers.
Android Central
[New] AR/VR headset shipments will grow 39.2% in 2025, raising adoption pressure.
Glass Almanac
[New] The software segment is projected to expand at the highest CAGR between 2024 and 2029 due to the rising demand for engaging and diverse VR content.
Yahoo Finance
[New] Spatial computing adoption will accelerate in 2026, with consumers enjoying immersive entertainment and social experiences, while industries deploy AR and VR for operations and training.
Yahoo Tech
[New] In 2026, AR and VR will become travel planning essentials. / Belize
Bookit N Go
In 2025, expect cutting-edge technological innovations that enhance the onboard experience, from AI-powered personal assistants to virtual reality shore excursions.
Geeks
VR platforms like Meta Quest for Business and Varjo enable immersive, repeatable training for high-risk or complex tasks, without shutting down operations or putting people in danger.
UC Today
MarketBeat's screener identifies Meta Platforms, zSpace and The Glimpse Group as the top Virtual Reality stocks by recent dollar trading volume, though investors face risks from rapid technological change, heavy R&D costs, and uncertain consumer and enterprise demand.
MarketBeat
As per insights from NextBigTechnology, blending AI with AR/VR and IoT will define 2025's app trends, but only if fragmentation is mitigated.
WebProNews
The AR/VR landscape of 2025 will be built not just by large tech companies, but by a massive wave of creators.
INAIRSPACE
By application type, the AR/VR & XR applications segment is expected to expand at the fastest CAGR between 2025 and 2034.
Precedence Research
VR innovations trimmed training and therapy costs by 30%, forecasting USD 300 million in yearly efficiencies for US providers by 2030 through advanced immersive platforms.
openpr
IDC forecasts 39.2% AR/VR shipment growth in 2025, boosting device choice and prices.
Glass Almanac
The economic benefits of VR are expected to be felt worldwide, growing considerably as use cases widen and develop.
Statista
The rollout of 5G-Advanced in 2025 will provide the essential infrastructure for untethered AR and VR.
INAIRSPACE
By 2025, the distinct lines separating AR and VR will have significantly blurred, giving way to a more holistic concept: spatial computing.
INAIRSPACE
Metaverse VR 2025 is the ultimate frontier in immersive technology, and the range of opportunities within it is huge, starting with digital assets and tokenized real estate up to gaming economies, VR/AR integration, and Web3 social platforms.
metavaultchain
With the rise of domestic travel and a new generation of tech-savvy millennials, VR tourism in India is expected to see rapid growth in the coming years.
Travel And Tour World
XR technologies, including AR, VR, and MR, will have transitioned from experimental tools to essential core applications by 2025.
openpr
Last updated: 05 January 2026
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