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Global Scans · Virtual Reality · Weekly Summary


  • [New] AR is projected to hit $198 billion by 2025, while VR reaches $87 billion. AsappStudio
  • [New] As we move into 2025, the demand for AR and VR solutions is only expected to grow among the best businesses to start in the USA, offering exciting opportunities for companies ready to innovate and invest in immersive technologies. Web and Mobile App Development Company | Bitcot
  • [New] In 2025, we expect next-gen devices from Meta (Oculus Quest series), Sony (PlayStation VR2 improvements), and others, all aiming to make VR and AR more compelling. TS2 Space
  • Apple will release a more affordable AR/VR headset by 2025-26. TS2 Space
  • By 2030, VR and AR might impact up to 23 million jobs. 99firms.com
  • By 2026, the global AR and VR in education segment could reach approximately $12.6 billion, growing at a compound annual growth rate of around 45% from 2025. Valeriu Crudu
  • Virtual reality golf simulators will offer immersive playing experiences, enabling golfers to practice on virtual replicas of world-renowned courses or engage in competitive virtual tournaments from the comfort of their homes. SKZ Tour
  • Virtual reality and augmented reality technologies will continue to gain traction in 2025. Education
  • By 2025, expect VR therapy sessions that feel eerily real, apps detecting PTSD triggers from voice tremors, and neural feedback devices rewiring anxiety patterns. Fitness Cafe 360
  • A pilot study in 2025 indicated that VR-trained officers took 35% less time to make decisions, thereby boosting the readiness of officers at no more risk. TechGenYZ
  • Multiple VR/AR hardware launches (potentially including Apple's first Vision Pro release to consumers, Samsung's XR device, and others) are anticipated in the coming months, which could dramatically expand the user base. TS2 Space
  • AI and VR will dominate workspace design by 2030. Your Remote Work HQ - Jobs, Tools, & Expert Advice
  • In the coming years, AI and VR will not just influence casino software; they will define it. NERDBOT
  • The global virtual reality niche will increase from $12 billion in 2022 to $22 billion in 2025. OnPattison
  • Aces of Thunder Coming in 2025 for PS VR2, PC VR, and PS5, it will give players a single-player campaign with realistic aerial combat simulation. heise online
  • In 2025, we can expect to see an increase in remote work and virtual collaboration through the use of AR and VR. HotBot
  • Looking beyond 2025, augmented reality and virtual reality are anticipated to become integral components of daily life, significantly influencing communication, entertainment, and education. HotBot

Last updated: 08 September 2025



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