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Global Scans · Virtual Reality · Weekly Summary


  • [New] In the Asia Pacific region, India is expected to lead with AR/VR in healthcare at a CAGR of 26.1% by 2027. KOMPANIONS
  • [New] XR industry trends 2025 will see the expansion of XR technology beyond the typical large VR headsets and AR glasses. Roundtable Learning
  • [New] From gaming to retail shopping experiences, AR/VR will be a new standard feature in the next wave of iOS app development trends from 2025 to 2030. Seven Square Technologies
  • AR and VR technologies could contribute $1.5 trillion to the global economy by 2030, with marketing and customer engagement being among the largest areas of application. Yahoo Finance
  • Data from Statista shows that AR and VR user penetration will surpass 1.2 billion globally by 2026, indicating substantial appetite beyond niche markets. Vasile Crudu
  • Virtual Reality Growth: VR-based training is forecasted to grow 900% by 2027. CertifyMe
  • AI-driven personalization, VR immersion, and blockchain technology will become standard across platforms by 2030. Tech Digest
  • By 2025, the high-speed, low-latency capabilities of 5G will allow for more complex AR and VR applications, enabling seamless multiplayer gaming, remote collaboration, and large-scale AR events. Euphoria XR
  • Artificial Intelligence will be pivotal in improving AR and VR technologies by 2025. Euphoria XR
  • The VR industry is projected to grow from £10.2 billion in 2022 to £38 billion by 2026, representing a compound annual growth rate of 30.5%. Floodlight New Marketing
  • By 2025, AR and VR headsets will become lighter, more comfortable, and offer higher-resolution displays. Euphoria XR
  • In the next few years, VR and AR tools will enable a level of interaction much nearer to face-to-face, to collaborate on tasks and problem-solving. JumpGrowth
  • By 2025, classrooms will be equipped with AR and VR tools that allow students to explore topics in ways that are impossible with traditional textbooks. Euphoria XR
  • By 2030, 40% of classrooms will incorporate AI-enhanced VR for subjects like history and science. eduKate Tuition Centre
  • Virtual reality training, which has been adopted by companies like Walmart and Exxon to train workers in a variety of skills, could be deployed at scale to reach new workers and upskill them quickly. Forbes
  • How Apple Vision Pro Could Redefine Live Digital Entertainment The launch of Apple Vision Pro, a high-end augmented reality and virtual reality headset that blends digital content with real-world input, marks a shift in how live digital entertainment can be experienced. Apple Magazine
  • With 5G, Turkish users can anticipate dramatically higher mobile data speeds (theoretically 1 Gbps +), lower latency for applications like mobile gaming and AR/VR, and network capacity that can handle more simultaneous streaming and smart devices. TS2 Space
  • Gamified learning in 2026 will include AI, VR and AR in the learning environments, setting new benchmarks in immersive learning experiences. Tekstac
  • Augmented & virtual reality games are projected to record a 14.12% CAGR through 2030, the fastest among all game types. Mordor Intelligence

Last updated: 13 October 2025



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