Roblox alone is projected to reach over 150 million daily active users by late 2026, with nearly 45% of its user base now over the age of 17, signaling a move toward adult metaverse utility.
Developex - Custom Software Development Company
The metaverse economy will reach $120 to $150 billion in 2026, mainly because of gaming, enterprise XR, digital commerce, and creator platforms.
NFT News Today
By 2026, a quarter of people worldwide will spend at least one hour on the Metaverse for personal use.
demandsage
Metaverse active users will reach 2.63 billion by 2030.
demandsage
By 2030, the Metaverse valuation is expected to reach $507.8 billion at a CAGR of 37.43%.
demandsage
Bloomberg/Reuters coverage points to up to 30% metaverse budget cuts, which will steer projects away from big-budget worlds toward leaner AR experiences.
Glass Almanac
By 2026, the NFT ecosystem will evolve past collectibles - it will merge with AI, gaming and metaverse economies.
Antier Solutions
By 2026, 25% of people will spend at least one hour per day in the metaverse for work, shopping, education, social interaction, or entertainment.
Devsu