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Global Scans · Augmented Reality · Weekly Summary


  • [New] The global installed base for AR smart glasses will reach 132.7 million users by 2030. www.limelightdigital.co.uk
  • [New] Retail alone takes 55% of all AR usage in 2027, the biggest application category by far, ahead of gaming, manufacturing, and healthcare. www.limelightdigital.co.uk
  • [New] The global AR/VR user base is expected to reach 3.7 billion by 2029, while deskless workers, who make up around 80% of the global workforce, are expected to be a key driver of enterprise AR adoption. www.limelightdigital.co.uk
  • [New] The AR & VR industry is forecast to contribute £1.4 trillion to the global economy by 2030 and create 23 million new jobs worldwide. www.limelightdigital.co.uk
  • [New] North America held more than 34% of global AR revenue in 2025, with Asia-Pacific expected to register the fastest growth at a CAGR exceeding 33% through 2033. www.limelightdigital.co.uk
  • [New] On the enterprise side, 91% of businesses use or plan to adopt AR or VR, and enterprise users should generate more than 60% of VR revenue by 2030. CompaniesHistory.com
  • [New] Snap's partnership with Niantic Spatial for location-based AR experiences demonstrates they understand that killer AR applications will be contextual and socially-connected-which plays directly into their core competency as a social platform. Next Reality
  • Within the broader trend, we see strong buyer demand for solutions that enable higher quality worker training, such as the AR/VR solutions for the US military created by Corum client Envision Innovative Solutions, acquired by PD Systems. Corum Group
  • More than two-thirds of US residents expect AR to become part of daily life, and 82% plan to use AR and VR more often in the future. Bayelsa Watch
  • Lendlease's AI-guided bid estimations have led to a 15% faster pre-construction process, and Grupo ACS integrates AR for on-site worker training and hazard simulation. Nature
  • Augmented reality and AI merge: Expect further integration of AI with AR and VR, especially in consumer products like Meta's new Ray-Ban smart glasses and Apple's Vision Pro, offering more immersive, AI-powered experiences. Opace Digital Agency
  • PwC projects VR and AR technologies will deliver a $1.5 trillion boost to global GDP by 2030. SQ Magazine
  • The economic value of AR-integrated training in manufacturing is substantial, with projections suggesting AR-integrated IoT in manufacturing could reach USD 90-110 billion in economic value by 2030 (Treeview Studio, 2025). Andrew Hansen
  • In 2026, there will be around 1,106 million AR users. Bayelsa Watch
  • By 2026, browser-based AR will support complex physics, multiplayer interactions, and sophisticated game mechanics. App Development | Frame Sixty
  • AR revenue is expected to surpass US$ 50 billion by 2027. Market.us

Last updated: 14 June 2026



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