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Global Scans · Augmented reality · Weekly Summary


  • [New] By 2026, mental health technology will be deeply integrated into educational ecosystems, with AI-powered personalized care, VR therapy, and predictive analytics becoming standard features rather than innovative exceptions. Bode.it
  • [New] The entrepreneurs and innovators at CES may take it for granted that 6G and super-fast Wi-Fi networks will be available soon to support the Agentic AI, augmented reality and integrated sensing products on display. www.hoganlovells.com
  • [New] Samsung's purposeful innovations in the wireless communications and computing equipment category, including equipment that features artificial intelligence, virtual reality, augmented reality and 5G will help to change the way the world experiences the Olympic Games. PR Newswire UK
  • [New] VR and its related technologies, such as AR and spatial computing in particular, may not fully break out of the hype cycle for most of 2026, despite their potential for transforming psychomotor skills, assessment, psychosocial interactions, and simulation. LWW
  • [New] Enterprise adoption: By 2030, enterprise users will dominate the VR segment, accounting for more than 60% of total revenue. VirtualSpeech
  • [New] Sustained growth on the horizon: Projections indicate that between 2024 and 2028, we can expect an increase of 5.5 million VR headsets, signifying a substantial growth rate of approximately 25.28%. VirtualSpeech
  • [New] Meta's Reality Labs layoffs in January stoked fears of a VR slump even as Meta forecasts heavy AI and hardware spending in 2026. Glass Almanac
  • [New] Global VR hardware penetration is estimated at 1.7% in 2026 and is expected to remain stable through 2027. Market.us Scoop
  • AI Hardware: If the Phoenix AR glasses gain mainstream adoption in late 2026, Meta could finally own the operating system of the next computing era, freeing it from Apple's and Google's app store fees. The Chronicle-Journal
  • As hardware becomes more affordable and content libraries grow, VR is expected to play a transformative role in personalized, inclusive, and scalable education globally. openpr
  • By 2040 or even earlier, neural interfaces and AR will be so advanced that people could perceive the world in entirely new ways. Ravensbourne University London
  • Samsung has already announced plans to launch AR glasses in 2026, while Apple is expected to introduce its first smart glasses by the end of the year. MacRumors
  • Samsung confirmed AR glasses will ship in 2026; timing pressures rivals. Glass Almanac
  • The AR glasses could feature a Qualcomm AR1 chipset, a 155 mAh battery, and a 12 MP camera with autofocus. Digital Trends
  • According to research from the Augmented Reality for Enterprise Alliance, over 40% of digital twins deployments will include AR or VR interfaces by 2028, enabling more intuitive interaction with virtual replicas. Programming Helper
  • By 2030, VR is anticipated to transcend conventional visual immersion, integrating AI-augmented interactivity, advanced haptic feedback, and seamless MR transitions. GIUCE
  • Apple signaled bigger AI ambitions for wearables at CES and reportedly plans deep Gemini-like integrations for Siri, which would shift AR from novelty to daily utility. Glass Almanac
  • Snap's upcoming Specs aim for a consumer-friendly price and lighter design in 2026, which could finally move AR out of enthusiast territory. Glass Almanac
  • Apple's move could force competing glasses to match Siri-level convenience, not just flashy AR overlays. Glass Almanac
  • By 2026, 30% of enterprises are expected to implement VR platforms for virtual meetings and immersive training experiences in digital workplace settings. Market.us Scoop
  • Analysts project Samsung's Galaxy XR to achieve over a hundred thousand unit sales in 2026, while at least five Android XR devices are expected to launch, including flat-AR display glasses from Samsung and Xreal, plus non-display AI glasses from Warby Parker and Gentle Monster. Next Reality
  • In 2026, augmented and virtual reality technologies will transform how homes are marketed, designed, and experienced. Spaciable

Last updated: 15 February 2026



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